tigono
2010-11-03 05:56:36 UTC
I have an application that uses opengl.
If no hardware opengl support is available it works fine (not a highend application).
If opengl hw support is available on the mac platform it fails because of the not complete opengl cappabilities in xquartz.
So: can I enforce the use of software opengl renderin instead of hardware rendering? If yes: how can i configure this?
If no hardware opengl support is available it works fine (not a highend application).
If opengl hw support is available on the mac platform it fails because of the not complete opengl cappabilities in xquartz.
So: can I enforce the use of software opengl renderin instead of hardware rendering? If yes: how can i configure this?