Protomech
2005-08-30 22:38:35 UTC
Using a recent build of wine (20011023 and previous) I've gotten
heroes of might and magic 3 working, minus networking :/ After doing
a full install in WINE (with fake windows), attempting to run the game
came up with the 'unable to initialize resources - possible disk
problem'. Examination of the output of wine --debugmsg
+relay,+text,+string Heroes3.exe indicates that the game is looking
for the data files (located in a Data subdirectory) as Datafilename,
rather than Data/filename. After copying the data files to the root
installation directory and prepending 'Data' to the filename, the game
starts and runs correctly. However, networking seems to be broken -
attempting to create a TCP/IP game results in the following error:
DirectPlay Error: 'Unknown Error?' C:\Dev\Heroes 3 Exp
2\Game\remote.cpp Line #1867 and 'locking' of the game.
examination of the output of wine --debugmsg +dplay Heroes3.exe
doesn't reveal anything meaningful - I'll post a link to this output
if it is helpful. What is the status of DirectPlay in wine (HOMM3
uses DirectX 6.1, if that's helpful). What is a good direction to
start in, for looking at what's happening and how to fix it? Using an
updated Debian 2.3 'woody' installation on a k7 box with sufficient
memory, etc.
heroes of might and magic 3 working, minus networking :/ After doing
a full install in WINE (with fake windows), attempting to run the game
came up with the 'unable to initialize resources - possible disk
problem'. Examination of the output of wine --debugmsg
+relay,+text,+string Heroes3.exe indicates that the game is looking
for the data files (located in a Data subdirectory) as Datafilename,
rather than Data/filename. After copying the data files to the root
installation directory and prepending 'Data' to the filename, the game
starts and runs correctly. However, networking seems to be broken -
attempting to create a TCP/IP game results in the following error:
DirectPlay Error: 'Unknown Error?' C:\Dev\Heroes 3 Exp
2\Game\remote.cpp Line #1867 and 'locking' of the game.
examination of the output of wine --debugmsg +dplay Heroes3.exe
doesn't reveal anything meaningful - I'll post a link to this output
if it is helpful. What is the status of DirectPlay in wine (HOMM3
uses DirectX 6.1, if that's helpful). What is a good direction to
start in, for looking at what's happening and how to fix it? Using an
updated Debian 2.3 'woody' installation on a k7 box with sufficient
memory, etc.